A project done lead by G. Tondello on Motivating gamers with personalized game design, was featured in popular news and blogs! As a supporting author, I am happy to be part of this work.
Visiting Research at CMU, USA
I was invited to sit on a panel discussing two collaborative games: Spirit Island and Overcooked 2. Check out the youtube video or soundcloud file.
Check out the interview featuring me discussing my work on games for change and games for health.
Guess who was in the top 15 finalists of GradFlix 2019 at University of Waterloo! Above is my video entry. The Games Institute and Faculty of Math both featured my accomplishment. Check out: https://uwaterloo.ca/games-institute/blog/post/spotlight-games-institute-members-gradflix
Hello all! Guess what! The Games Institute very own Marisa has written an article about my experience at GHC. Check it out here!
Thanks to WiCS (Women in Computer Science) University of Waterloo, I have been given the opportunity to go to the Grace Hopper Celebration. This is my first time attending this conference and I am very excited to go. At the event, I will be mentoring. See you at speed mentoring and Open Source Day.
Guess who is social media chair for CHI2018? Me! So, who’s behind the #chi2018 Twitter acronyms this year? Communications chair Lennart: LN (@acagamic) and social media chairs Rina: RW (@RinaRene), Lisa: LA (@lanthonyuf), Cristina: CZ (@Zaga_daga), and Maria: MW (@mariawolters). We use @sig_chi + @chi2018. — ACM CHI Conference (@sig_chi) November 23, 2017
In the seminar, I presented updates on my on-going work with Above Water. Above Water is a game designed to fight the stigma surrounding mental health. The presentation was followed by a long and warm discussion. Heres the abstract of the paper: Abstract We present Above Water-a digital/physical hybrid game to inform people about the…
Presented a seminar on my paper Leave them for Dead. Abstract: Why do we care if our teammates are not human? This study seeks to uncover whether or not the perception of other players as human or artificial entities can influence player experience. We use both deception and a between-participants blind study design to reduce…
Hi all, I have been invited to speak at the UWaterloo GradTalk series. The series brings together students from two different disciplines working on similar research areas. I had the honour of working with Marcela Bomfim to discuss Gamification & Games for Change. Stay tuned for an update.
Check out my Ph.D. Seminar talk on my work on incremental difficulty.
See some of my work at The Museum, Kitchener, ON, Canada, currently on display.
Digital Game Objects paper received an award for honourable mention at ACM sigCHIPlay
Before flying to Edinburgh for the ACM DIS 2017 conference, I was happy to present some of my most recent work on non-player characters (NPCs) at the Immerse meeting in Ottawa on behalf of my research group HCI Games and the Games Institute.
As promised, my paper which explores the incremental changes that game designers can make to increase difficulty was presented. The paper is titled: Testing Incremental Difficulty Design in Platform Games please check it out!
I am honoured to be featured by @VanguardSTEM “#WCWinSTEM: Rina R. Wehbe, M.Sc.” https://conversations.vanguardstem.com/wcwinstem-rina-r-wehbe-m-sc-3d4b1e60de30