(Google Scholar Citation Page is also available for downloading, citation counts, and automatic referencing.

RR Wehbe, E Lank, LE Nacke (2017): Left Them 4 Dead: Perception of Humans versus Non-Player Character Teammates in Cooperative Gameplay. Proceedings of the 2017 Conference on Designing Interactive Systems, 403-415

Wehbe, R. R., Meckler, E., Schaekermann, M., Lank, E., & Nacke, L. E., (2017). Incremental Difficulty in Platformer Games. In Proc. CHI’17.

Wehbe, R. R., Watson, D., Tondello, G., & Nacke, L. E. (2016). ABOVE WATER: Extending the Play Space for Health. In Proceedings of the 2016 ACM on Interactive Surfaces and
Spaces
 (ISS ’16). ACM, New York, NY, USA, 497-499. DOI:
http://dx.doi.org/10.1145/2992154.2996882

Tondello, G. F., Wehbe, R. R.*, Stahlke, S. N., Leo, A., Koroluk, R., & Nacke, L. E.,
(2016). CHI PLAYGUE: A Mobile Conference Networking Game. In Proceedings
of the 2016 ACM on Interactive Surfaces and Spaces (ISS ’16). ACM, New
York, NY, USA, 449-452. DOI: http://dx.doi.org/10.1145/2992154.2996870 

Wehbe, R. R., Watson, D., Tondello, G., Ganaba, M., Stocco, M., & Nacke, L. E.
(2016). ABOVE WATER: A Game for Anxiety Management. Proc. CHI PLAY’16. 

Tondello, G., Wehbe, R. R., Busch, M., Diamond, L., Marczewski, A., & Nacke. L. E.
(2016). The Gamification User Types Hexad Scale. Proc. CHI PLAY’16. 

Toups, Z., Crenshaw, N., Wehbe, R. R., Tondello, G., & Nacke, L. E. (2016). “The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects. Proc. CHI PLAY’16.

Vaddi, D., Toups, Z., Dolgov, I., Wehbe, R. R., & Nacke, L. E., (2016). Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2. Proc. GI’16.

Wehbe, R. R. (2016). Tackling User Research Challenges within the Finance Industry. In Proc.
CHI’16 Case Studies
(pp. 796-803). http://doi.org/10.1145/2851581.2851611

Wehbe R. R.& Nacke, L. E., Qualitative Approaches for Lightweight Games User Research.
In Proc. CHI’16 Workshop: Lightweight Games User Research for Indies and Non-Profit Organizations

Kamaleswaran, R., Wehbe, R. R., Edward Pugh, J., Nacke, L., McGregor, C., & James, A.
(2015). Collaborative multi-touch clinical handover system for the neonatal
intensive care unit. Electronic Journal of Health Informatics, 9(1).

Wehbe, R. R., & Nacke, L. E., (2015). Towards Understanding the Importance of Co-Located Gameplay. In Proceedings of CHI PLAY’15 Works -in-Progress.
doi:http://dx.doi.org/10.1145/2793107.2810312 

Tondello, G. F., Wehbe, R. R., Toups, Z. O., Nacke, L. E., & Crenshaw, N. K., (2015).
Understanding Player Attitudes Towards Digital Game Objects. In Proceedings of CHI PLAY’15 Works-in-Progress. doi:http://dx.doi.org/10.1145/2793107.2810292

Vaddi, D., Wehbe, R. R., Toups, Z. O., Stahlke, S. N., Koroluk, R., & Nacke, L. E.,
(2015). Validating Test Chambers to Study Cooperative Communication Mechanics
in Portal 2. In Proceedings of CHI PLAY’15 Works -in-Progress. doi: http://dx.doi.org/10.1145/2793107.2810302

Tondello, G. F., Wehbe, R. R., Stahlke, S. N., Leo, A., Koroluk, R., & Nacke, L. E.,
(2015). CHI PLAYGUE: A Network Game of Emergent Sociality. In Proceedings of CHI PLAY’15 Student Game Design Competition. doi: http://dx.doi.org/10.1145/2793107.2810265

Wehbe R. R., & Nacke, L. E. (2015). Data Synchronization in Games User Research. CHI PLAY’15 Games User Research Tool Design Jam Workshop.

Wehbe, R. R. (2014). Understanding difficulty, your brain and challenge. In Proceedings
of the first ACM SIGCHI annual symposium on Computer-human interaction in play
– CHI PLAY ’14
(pp. 303-306). Toronto, Canada. doi:10.1145/2658537.2659014

Wehbe, R. R. (2014). Evaluating Social and Cognitive Effects of Video Games using
Electroencephalography
. University of Ontario Institute of Technology
(UOIT). Dissertation. http://hdl.handle.net/10155/460

Wehbe, R. R., Zerebecki, C., Khattak, S., Hogue, A., & Nacke, L. E. (2014). User Research for 3D Display Settings with EEG Frontal Alpha Asymmetry. In Proceedings
of CHI’14 GUR Workshop
(pp. 1-4). Toronto, Canada.

Wehbe, R. R., Robb, J., Clarke, J., Costa, J., & Nacke, L. E. (2014). Design
Guidelines for Gamifying Reading Applications. In IEEE GEM’ 14. Toronto,
Canada: IEEE Computer Society Press.

Wehbe, R. R. & Nacke, L. E. (2013). An Introduction to EEG Analysis Techniques and Brain Computer Interfaces for Games User Researchers. In Proc. of DIGRA ’13.

Costa, J. P., Wehbe, R. R., Robb, J., & Nacke, L. E. (2013). Time’s up: Studying Leaderboards For Engaging Punctual Behaviour In Proceedings
of the First International Conference on Gameful Design, Research, and
Applications – Gamification’13
(pp. 26-33). doi:10.1145/2583008.2583012

Wehbe, R., Kappen, D., Rojas, D., Klauser, M., Kapralos, B., & Nacke, L. E. (2013).
EEG-based assessment of video and in-game learning. Proc. CHI’13 Extended
Abstracts
. doi:10.1145/2468356.2468474

Kappen, D. L., Gregory, J., Stepchenko, D., Wehbe, R. R., & Nacke, L. E. (2013).
Exploring social interaction in co-located multiplayer games. CHI ’13
Extended Abstracts on Human Factors in Computing Systems on – CHI EA ’13
,
1119. doi:10.1145/2468356.2468556

Wehbe, R. R., and Nacke, L.E. (2013). Games User Research using EEG
Techniques. Proc. CHI’13 Workshop on Game User Research: Practice, Methods and Applications.