A DIS-tinguished Experience

One of the highlights of this year was traveling to Edinburgh to attend ACM DIS 2017. I presented some of my recent work “Leave Them 4 Dead”. I definitely enjoyed the experience of presenting my work. I also met amazing people, said hi to old friends, and got to walk down the street that inspired Harry Potter’s…

CHI-ming Soon!

Pardon the terrible pun! I am officially announcing the coming of my CHI Note: Incremental Design of difficulty in games. The paper discusses the design of games, particularly calibrating difficulty. Difficulty of a game is particularly important to player experience, however one setting does not accommodate all users. Games may attempt to accommodate users by…