One of the highlights of this year was traveling to Edinburgh to attend ACM DIS 2017. I presented some of my recent work “Leave Them 4 Dead”. I definitely enjoyed the experience of presenting my work. I also met amazing people, said hi to old friends, and got to walk down the street that inspired Harry Potter’s…
Leave them 4 Dead: Collaboration with Non-Player Character Teammates
Large Displays
Teaching Feedback
Thank you for taking my course. The form below is meant to collect your feedback! Thank you, Rina Loading…
Game Difficulty
Fighting Stigma Through Games
CHI-ming Soon!
Pardon the terrible pun! I am officially announcing the coming of my CHI Note: Incremental Design of difficulty in games. The paper discusses the design of games, particularly calibrating difficulty. Difficulty of a game is particularly important to player experience, however one setting does not accommodate all users. Games may attempt to accommodate users by…