Hello all! Guess what! The Games Institute very own Marisa has written an article about my experience at GHC. Check it out here!
Thanks to WiCS (Women in Computer Science) University of Waterloo, I have been given the opportunity to go to the Grace Hopper Celebration. This is my first time attending this conference and I am very excited to go. At the event, I will be mentoring. See you at speed mentoring and Open Source Day.
Guess who is social media chair for CHI2018? Me! So, who's behind the #chi2018 Twitter acronyms this year? Communications chair Lennart: LN (@acagamic) and social media chairs Rina: RW (@RinaRene), Lisa: LA (@lanthonyuf), Cristina: CZ (@Zaga_daga), and Maria: MW (@mariawolters). We use @sig_chi + @chi2018. — ACM CHI Conference (@sig_chi) November 23, 2017
Presented a seminar on my paper Leave them for Dead. Abstract: Why do we care if our teammates are not human? This study seeks to uncover whether or not the perception of other players as human or artificial entities can influence player experience. We use both deception and a between-participants blind study design to reduce… Continue reading PhD Seminar: Leave them for Dead
Hi all, I have been invited to speak at the UWaterloo GradTalk series. The series brings together students from two different disciplines working on similar research areas. I had the honour of working with Marcela Bomfim to discuss Gamification & Games for Change. Stay tuned for an update.
Check out my Ph.D. Seminar talk on my work on incremental difficulty.
See some of my work at The Museum, Kitchener, ON, Canada, currently on display.
Check it out! I was on a Podcast on First Person Scholar talking about my opinions of Lady Killer in a Bind. The game was recommended to me multiple times, so I had to give it a go. After playing it, I realized that it definitely was worth the conversation. Join the conversation, comment, talk,… Continue reading Lady Killer Podcast with FPS
Digital Game Objects paper received an award for honourable mention at ACM sigCHIPlay
Before flying to Edinburgh for the ACM DIS 2017 conference, I was happy to present some of my most recent work on non-player characters (NPCs) at the Immerse meeting in Ottawa on behalf of my research group HCI Games and the Games Institute.