Check out my Ph.D. Seminar talk on my work on incremental difficulty.
See some of my work at The Museum, Kitchener, ON, Canada, currently on display.
Check it out! I was on a Podcast on First Person Scholar talking about my opinions of Lady Killer in a Bind. The game was recommended to me multiple times, so I had to give it a go. After playing it, I realized that it definitely was worth the conversation. Join the conversation, comment, talk,… Continue reading Lady Killer Podcast with FPS
Digital Game Objects paper received an award for honourable mention at ACM sigCHIPlay
Before flying to Edinburgh for the ACM DIS 2017 conference, I was happy to present some of my most recent work on non-player characters (NPCs) at the Immerse meeting in Ottawa on behalf of my research group HCI Games and the Games Institute.
As promised, my paper which explores the incremental changes that game designers can make to increase difficulty was presented. The paper is titled: Testing Incremental Difficulty Design in Platform Games please check it out!
I am honoured to be featured by @VanguardSTEM “#WCWinSTEM: Rina R. Wehbe, M.Sc.” https://conversations.vanguardstem.com/wcwinstem-rina-r-wehbe-m-sc-3d4b1e60de30
One of the highlights of this year was traveling to Edinburgh to attend ACM DIS 2017. I presented some of my recent work “Leave Them 4 Dead”. I definitely enjoyed the experience of presenting my work. I also met amazing people, said hi to old friends, and got to walk down the street that inspired Harry Potter’s… Continue reading A DIS-tinguished Experience